Wednesday, July 9, 2008
3D Animation: Baseball pitch
This is the first half of a baseball assignment, the pitch (the bat will follow later). I have to say I am fairly happy with this because this is probably my best animation assignment so far (I'm still learning of course....).
3D Animation: Term 2 Round Up
A roundup of the 3D animation I did for term 2, these are not very good but I decided to post them anyway. The pose-to-pose are modeled from actual people posing in the classroom.
Pose-to-Pose II
Pose-to-Pose I
Jump
Box Lift
Tuesday, July 8, 2008
3D Lighting: Bright & Dark Scenes
For our intro lighting classes, we had to light a given scene to match a given reference by using as little lights as possible. I paid special attention to this assignment as I want to excel in lighting, because bad lighting can make the best model with the best textures look like bad 3D.
I used 4 lights in this scene (all spot): 1 main light, 1 rim light, 1 fill light, and 1 extra fill light for the character.
I used 4 lights in this scene also: 1 main light (spot), 1 fill light for the atmosphere (infinite), 1 fill light for bounced light (infinite), 1 extra fill for bounced light from another angle (infinite)
3D Texturing: Airplane (Part II)
My unwrap and texture maps for the airplane I posted earlier.
Link to the original post:
3D Texturing: Airplane (Part I)
Unwrap
Diffuse Map
Bump Map
Reflect Map
Spec Map
Transparency Map
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