Wednesday, September 3, 2008
3D Modeling: Gastown Group Project
The first assignment for modeling in term 3 was a group project -- modeling a scene somewhere in Vancouver with post-apocalyptic robot remains. Our group chose a spot in Gastown, the thin building is called the "Europe Hotel". Texturing was not required.
Ambient Occlusion
3D Texturing: Skin Shader Test on Jack Sparrow
For texturing class, we get to choose our own project and work on something usable or at least beneficial for the development of our demo reel. I really wanted to test out the SSS skin shader before I use it on my demo reel character, since I have never used the shader before. I used the face mesh of my Jack Sparrow model for the assignment. I struggled a bit with the skin shader but also learned a lot from this exercise, as a result I only got around to texturing the skin and nothing else.
Besides the fact that its incomplete, I am quite happy with the result with using only a bump map. I also got a bit of XSI hair on the face to give it a hint of Jack Sparrow.
3D Lighting: Term 3
It's been a while since my last post. Term 3 was hectic, we did a lot yet it feels like I don't have much to show -- simply because we spent most of the energy on developing ideas towards our final short film the "demo reel". At this point the reel ideas are still in its infancy and nothing solid to show yet, so I am just going to do a quick roundup of the very few assignments we did for term 3.
The assignment for lighting class is fairly self-explanatory, we had to light the same room (provided by the instructor) in a daylight setting and a nighttime setting. I did learn quite a few things from this assignment regarding choice of lights and settings, so here they are:
Daylight Scene
Night Time Scene
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