Wednesday, July 9, 2008

3D Animation: Baseball pitch




This is the first half of a baseball assignment, the pitch (the bat will follow later). I have to say I am fairly happy with this because this is probably my best animation assignment so far (I'm still learning of course....).

3D Animation: Term 2 Round Up


A roundup of the 3D animation I did for term 2, these are not very good but I decided to post them anyway. The pose-to-pose are modeled from actual people posing in the classroom.


Pose-to-Pose II


Pose-to-Pose I


Jump


Box Lift

Tuesday, July 8, 2008

3D Lighting: Bright & Dark Scenes


For our intro lighting classes, we had to light a given scene to match a given reference by using as little lights as possible. I paid special attention to this assignment as I want to excel in lighting, because bad lighting can make the best model with the best textures look like bad 3D.


I used 4 lights in this scene (all spot): 1 main light, 1 rim light, 1 fill light, and 1 extra fill light for the character.


I used 4 lights in this scene also: 1 main light (spot), 1 fill light for the atmosphere (infinite), 1 fill light for bounced light (infinite), 1 extra fill for bounced light from another angle (infinite)

3D Texturing: Airplane (Part II)


My unwrap and texture maps for the airplane I posted earlier.

Link to the original post:
3D Texturing: Airplane (Part I)


Unwrap


Diffuse Map


Bump Map


Reflect Map


Spec Map


Transparency Map

Thursday, June 26, 2008

Classical Animation for Term 2


Just thought I would post all my term 2 classical assignments at once. The requirements for these assignments were quite simple, just make the actions work (cape jump, swing, box lift, reaction). I always added extra imagination to my animations just to make the assignments more interesting to do. As you can see, I put in a cameo of my killer rabbit for assignment 4.


Assignment 4: Reaction


Assignment 3: Box Lift


Assignment 2: Swing


Assignment 1: Cape Jump

Wednesday, June 18, 2008

3D Texturing: Airplane (Part I)





These are the final renders for my unwrapping / texturing / lighting assignment for term 2, everything is based upon real-life reference. I think this is not a bad attempt considering its my first time unwrapping something more complicated and textured with only simple shaders (blinn). Plus its my first attempt at lighting.

The plane was not modeled by me, I only did the texturing. It is textured according to an actual surviving airplane (a Mustang) from WWII, the "Old Crow". Reference photos of the actual plane can be found here:

P-51 Mustang Survivors: "Old Crow"
P-51 Mustang Survivors


Saturday, June 14, 2008

3D Modeling: Jack Sparrow




It's been a crazy term so far -- we have a big presentation coming monday so I have been pulling off around 10-15 hours at school almost everyday trying to polish up my stuff. As a matter of fact I would still be working at school right now if I didn't already have a previous engagement. All my computers are either broken or malfunctioning this way or another so when I am not at school I have nothing better to do but to update my blog.

Anyway, this Jack Sparrow is for a 3D modeling assignment where we have to model our own superhero. I was going to model batman for a detailed muscle-anatomy study, but I really like Jack Sparrow way more than batman. I took this assignment further (as a challenge to myself) by rigging, lighting and rendering it. This is my first time modeling a character, rigging a character, lighting stuff, and rendering sequence.



The youtube video turned out kind of small and blurry, but this is the actual rendered size of the video.