Wednesday, September 3, 2008

3D Modeling: Gastown Group Project


The first assignment for modeling in term 3 was a group project -- modeling a scene somewhere in Vancouver with post-apocalyptic robot remains. Our group chose a spot in Gastown, the thin building is called the "Europe Hotel". Texturing was not required.


Ambient Occlusion


3D Texturing: Skin Shader Test on Jack Sparrow




For texturing class, we get to choose our own project and work on something usable or at least beneficial for the development of our demo reel. I really wanted to test out the SSS skin shader before I use it on my demo reel character, since I have never used the shader before. I used the face mesh of my Jack Sparrow model for the assignment. I struggled a bit with the skin shader but also learned a lot from this exercise, as a result I only got around to texturing the skin and nothing else.

Besides the fact that its incomplete, I am quite happy with the result with using only a bump map. I also got a bit of XSI hair on the face to give it a hint of Jack Sparrow.


3D Lighting: Term 3


It's been a while since my last post. Term 3 was hectic, we did a lot yet it feels like I don't have much to show -- simply because we spent most of the energy on developing ideas towards our final short film the "demo reel". At this point the reel ideas are still in its infancy and nothing solid to show yet, so I am just going to do a quick roundup of the very few assignments we did for term 3.

The assignment for lighting class is fairly self-explanatory, we had to light the same room (provided by the instructor) in a daylight setting and a nighttime setting. I did learn quite a few things from this assignment regarding choice of lights and settings, so here they are:


Daylight Scene


Night Time Scene

Wednesday, July 9, 2008

3D Animation: Baseball pitch




This is the first half of a baseball assignment, the pitch (the bat will follow later). I have to say I am fairly happy with this because this is probably my best animation assignment so far (I'm still learning of course....).

3D Animation: Term 2 Round Up


A roundup of the 3D animation I did for term 2, these are not very good but I decided to post them anyway. The pose-to-pose are modeled from actual people posing in the classroom.


Pose-to-Pose II


Pose-to-Pose I


Jump


Box Lift

Tuesday, July 8, 2008

3D Lighting: Bright & Dark Scenes


For our intro lighting classes, we had to light a given scene to match a given reference by using as little lights as possible. I paid special attention to this assignment as I want to excel in lighting, because bad lighting can make the best model with the best textures look like bad 3D.


I used 4 lights in this scene (all spot): 1 main light, 1 rim light, 1 fill light, and 1 extra fill light for the character.


I used 4 lights in this scene also: 1 main light (spot), 1 fill light for the atmosphere (infinite), 1 fill light for bounced light (infinite), 1 extra fill for bounced light from another angle (infinite)

3D Texturing: Airplane (Part II)


My unwrap and texture maps for the airplane I posted earlier.

Link to the original post:
3D Texturing: Airplane (Part I)


Unwrap


Diffuse Map


Bump Map


Reflect Map


Spec Map


Transparency Map