Tuesday, March 25, 2008
For the first 3D Modeling assignment we were given a reference pic (a very stylistic drawing of a handsome dude) and a 3D model of a generic head, and then asked to turn the generic head into this handsome dude. There are barely any instructions on the assignment other than copy the head as much as possible.
This is what I got done after spending around 7-8 hours... probably could be done in less time but I haven't had any experience in 3D software until I came to VFS. I am still not completely happy with this model and many areas could still be tweaked.....
Sunday, March 23, 2008
We have had two assignments for Composition class, the second assignment is to draw any outdoor scene with a clear sense of depth (foreground, mid-ground, and background). My first drawing was from a photo of a church in Macau (taken by my dad) but I was frustrated about the lack of a clear background, so I did a second drawing from a photo of a volcano and lava field.
The first assignment is simply a technical drawing of accurate two-point perspective and shadows.
The second assignment in Character Design is to draw 10 poses (5 emotions + 5 actions) of the same character using only primitive shapes, thereby conveying feelings only with body gestures and not with props or facial expressions.
I actually had a lot of fun with this assignment, because as I was drawing I started to feel the personality of this character - which came from the Wrestler I drew for the 1st assignment. I wanted the wrestler to be buff yet a cowardy and soft character, as seen from a few of the poses.
I haven't posted anything for 2 weeks since I spent the whole time with a cold and lots of assignments, the great thing is I survived and have a lot of work to show . I have decided to post each assignment as a separate entry so they can be tracked back easily, so the next few posts will all be assignments completed or in-progress for the last 2 weeks.
The first assignment in sculpture class is to sculpt the head/bust of any existing or imaginary character, and I chose Morpheus from The Matrix. We started by sketching the front and profile views of the head, followed by tracing the lines onto a sheet of acetate, then finally starting on the sculpture with a modeling clay called "Super Sculpy". Here are some pics of what I have so far.
Saturday, March 8, 2008
The first assignment in character design is to draw 10 essentially different characters using only primitive shapes (namely circles, triangles, and rectangles), and this is what I came up with. I know some of the posing and anatomy is wrong here, but it was even worse originally and I have already made many changes, I'll just have to keep working on it.
I have some vague description of each character, here it is from left-to-right, top-to-bottom:
Stout Lady, Plantoid, Gorilla Man, Retarded-Alien-Thing, Elephant Man,
Bear Man, Daddy Long Legs, WWF Wrestler, Baby, An Ass.
Monday, March 3, 2008
First day at VFS was a really really long day, we had a 3hr intro block followed by two 3hr classes (Classical Animation & Sculpture) with the last class ending at 9pm.
For our intro block, everyone received a backpack of goodies (see pics for details). We also started working on drawings right away, I will update those later on.