Showing posts with label VFS Demo Reel. Show all posts
Showing posts with label VFS Demo Reel. Show all posts

Saturday, February 28, 2009

Demo Reel: Completion


My demo reel is finally complete, you can view the High Res version here:
http://www.sherrielaw.com/demoreel.php (quicktime 62mb)
http://student.vfs.com/~3d73sherrie/ (quicktime 62mb MIRROR)

and the Low Res version:
http://www.vimeo.com/3359933 (Low Res)


Below are some high res still images:










Saturday, January 31, 2009

3D Modeling: A Bit of Fun


It's been a while since I last blogged... all this time I have been working on finishing the character and the bike as the final deadline is only less than 3 weeks away.

While I was hard at work tweaking my character's face and studying my references, this brilliant area flashed across my mind to comp the boy into my favourite reference photo from Lewis Hine of a group of newsies. The lighting is wrong and the comp is not great, but it was just for a bit of fun. So without further ado:


Friday, December 26, 2008

Demo Reel: Boy & Bike WIP


Since a friend of mine requested it, here's some WIP (Work in Progress) of the bike and character I'm doing for my demo reel.

I haven't mentioned this before, but with these screenshots it should be fairly apparent that my reel belongs to the steampunk genre. Anyways, here they are:


Newsie Boy Concept


Head Mesh Shaded


Head Mesh Wireframe


WIP Zbrush Sculpt for Wrinkles


WIP Zbrush Sculpt for Wrinkles


WIP Zbrush Sculpt for Wrinkles


Flying Bike Concept


Flying Bike Wip Geo

Friday, December 12, 2008

Demo Reel: Environment


At VFS we spent the first 3 terms learning bits and piece of everything about 3D, and then we spend the last 3 terms for full-time production of our demo reel (final project). And I've been so busy, now I finally got time to post what I've been doing so far on my demo reel.

I am doing a modeling reel and part of it is an environment. I have been working on the environment since the beginning of term 4 and I tried my best to bring it to full competition before I move on to other elements of my project. It is very easy to lose patience when doing 3D and half the battle is sticking to the plan.

I'm proud to say that I have stuck to the plan til the end and fairly satisfied with the results. Still needs more work but it is around 95% complete. I am just going to post several images of the major milestones I have made, so you get an idea how far I have progressed:


Scene would not render. Rendered buildings in 4 passes with default lighting and comped them together for presentation.


Whole scene rendered after scene cleanup and displacement optimization. Had major gamma problems here. Lighting was affected due to the gamma problems. Bummer.


Corrected the gamma. Near-final render settings. Preliminary test of some dirt layers, water, and plants. Tried rendering the whole sequence and found MEGA displacement popping and final gathering flickers. Bummer.


All dirt maps completed. Fixed the displacement popping. Fixed problem with too much light inside buildings. Still have some flickers but close to competition.

Other Stills: